Your IP is ready for virtual worlds. Prove it before you build it.
Match your IP to the platform and audience where it fits, simulate the revenue band, and validate the launch against every IP that came before you. The same rigour a brand applies to paid, before a single asset gets built.
94
/ 100 · excellent fit
Comparable launch

Sonic Speed Simulator
Sega · Runner
Visits
1.1B
Peak CCU
120K
0K+
Games tracked
0 min
Signal refresh
0+
Regions indexed
The rigour of a media plan, before your IP goes in-world.
IP launches · on record
Tracked live
Sonic Speed Simulator
Sega · Runner
1.1B
visits · 120K peak

Barbie DreamHouse Tycoon
Mattel · Tycoon
210M
visits · 34K peak

Hot Wheels Open World
Mattel · Racing
180M
visits · 28K peak

Vans World
Vans · Social
84M
visits · 22K peak

Dress To Impress
Fashion · Fashion
6.4B
visits · 155K peak
Public launches we track like every game on the platform. Not ROLearn customers.
Your fans don't just watch your IP. They want to live in it.
Sega, Mattel and Vans didn't guess their way in-world, they read the room. Every public IP launch is on the record, and each one is a benchmark for the next. Yours gets that context before you commit the budget.
Three answers before you green-light the build.
Where it fits. What it earns. Whether it lands.
Your audience is already in-world. Find them.
We match your IP to the platforms, games and regions where its audience already spends time, so the launch aims at demand that exists, not demand you hope to create.
Platform fit, scored
Where your IP indexes strongest across Roblox, Fortnite and ZEPETO, on audience overlap, not a hunch.
The games your fans already play
Live experiences whose players match your IP, ranked by real CCU, visits and session length.
Region and genre lean
Which countries and genres your audience skews to, so the launch aims where the demand already is.
Audience Match · your IP
94 / 100Platform fit
Games your fans already play
Dress To Impress155K CCUStrong
Royale High92K CCUStrong
Livetopia48K CCUPossible
Revenue Simulator
90-day band · fit to genre comps
$280K–$1.2M
Blended projection · best monetization model
Illustrative range · every projection ships with its comp set.
A revenue band your board can plan against.
Project the 90-day revenue band on three monetization models, fit to games that actually shipped in your genre. A range you can defend, not a number you made up.
Three monetization models
Project the 90-day revenue band on gamepass, in-experience items and ad-funded, side by side.
Grounded in real launches
The model is fit to games that actually shipped in your genre, not a spreadsheet guess.
A band, not a single number
A defensible range your board and your studio partner can both plan against.
See the launch before you fund it.
Score your concept against every IP that launched before it. Where it lands in the comp set, and the one change that lifts the forecast most.
Scored against the IP before you
Every launch we track becomes a benchmark. See where your concept lands versus the comp set.
The one change that moves it most
The single lever, mechanic, timing or platform, that lifts the forecast the most.
A report you can share
A one-page read for the licensing team, the studio and the board. Everyone reads the same data.
Pre-Launch Validator
Your IP · vs 24 comparable launches
86
/ 100
Strongest signal: audience fit (94). Soft spot: monetization model.
One change worth +7 points
Launch on Roblox first. It indexes highest for your audience by a clear margin.
Before the build
Bring your IP. Leave with the case.
A 20-minute walkthrough on your IP: the audience match, the comp set, and the revenue band we'd build your launch on.
