A pre-launch revenue forecast is only as good as its comp set. The Revenue Simulator starts by matching your concept to breakout games that share mechanics and audience, then projects a band, not a single number.
Three monetization models are modelled side by side: game passes, developer products and premium payouts. The spread between them is often where the real decision lives.
Treat the band as a planning tool. The low end is your break-even sanity check; the high end is your upside case for a publisher or investor conversation.
