For studios

A live command center for every game you ship.

Drop in one SDK across Roblox, Unity and Steamworks. Get health, retention, monetization, geography, reliability and A/B, per experience and across the whole portfolio, on one pane.

Sonic Speed Simulator

Sonic Speed Simulator

Overview · live

Studio health

A-

Players (DAU)

128.4K

+12.6%

Revenue (30d)

$61.2K

+8.1%

D1 retention

38%

1.4%

Avg playtime

24m

+3.0%
3 alerts · 1 needs attentionView all

0

event types auto-captured

0

engines, one SDK

0 min

signal refresh

0+

markets indexed

One SDK

Drop it in once. Measure everywhere.

A drop-in client that auto-captures 17 event types the moment it ships. On Roblox the Studio plugin installs it live, no rebuild.

Roblox

Live

Studio plugin installs it live

Unity

Coming soon

C# package

Steamworks

Coming soon

C++ client

Auto-captured events

session_startsession_endpurchasepurchase_failedlevelcustomad_impressionperformancecrasherrorbrand_zoneequipsharesurvey_shownsurvey_response+ custom
Understand health at a glance

Know where to look, before you go looking.

Every experience opens on a Studio Health grade, four headline KPIs with deltas and sparklines, and an AI Insights strip that surfaces the signals worth acting on, backed by a derived alerts rail for the drops.

  • AI Insights auto-surfaces where dwell, growth and money concentrate.
  • Alerts rail flags revenue dips, retention slips, crash spikes and region risk.
  • A live activity feed and player funnel sit on the same screen.

AI Insights

auto-surfaced
  • MalawiMalawi shows the highest dwell time, 41m avg
  • United StatesUS leads monetization at 44% of revenue
  • BrazilBrazil DAU up 18% week over week

Alerts rail

Revenue dipped 9% vs last week
Crash rate spiked on build v2.3.1
D7 retention slipping in EU cohort

Portfolio · 4 experiences

1 needs attention
Sonic Speed Simulator

Sonic Speed Simulator

128K DAU · $61.2K 30d

12.6%A-
Hot Wheels Open World

Hot Wheels Open World

44K DAU · $22.8K 30d

6.1%B+
Barbie DreamHouse Tycoon

Barbie DreamHouse Tycoon

34K DAU · $18.4K 30d

2.2%B
Vans World 2.0

Vans World 2.0

22K DAU · $7.1K 30d

8.4%C
Portfolio dashboard

Your whole catalog on one screen.

One rollup across every linked experience: health cards, top movers and the titles that need attention, so a multi-title studio triages the catalog in a glance instead of tab by tab.

Grow and retain

Find exactly where you are losing players.

D1/D7/D30 cohorts show whether an update lifted return rate; the player funnel shows whether the leak is onboarding, day-2 return, or conversion. Both computed from plain session and purchase events.

Retention cohorts

Stickiness 22%
D0D1D7D30
Jul 01100%41%24%12%
Jul 08100%44%26%14%
Jul 15100%39%22%11%
Jul 22100%47%29%16%
Jul 29100%45%27%15%

Per-cohort deltas tell you whether an update actually lifted return rate.

Player funnel

from session events
Entered128.4K · 100%
Played 5+ min79.6K · 62%
Returned D148.8K · 38%
Purchased8.2K · 6.4%

Tells you whether the leak is onboarding, day-2 return, or conversion.

Make more money

Know what is selling and who is paying.

Revenue, ARPPU and conversion with deltas, the player-to-payer funnel, whale concentration, first-purchase latency and repeat-buyer rate, plus top products by revenue with real names and icons, the toolkit for pricing and offer decisions.

Monetization

ARPPU +5.2%

$61.2K

Revenue 30d

$7.46

ARPPU

6.4%

Conversion

Whale share · top 10% of payers58%

Top products by revenue

Speed VIP
Speed VIP · Sonic Speed Sim$18.4K
Turbo Pass
Turbo Pass · Hot Wheels$11.2K
Runway Bundle
Runway Bundle · Dress To Impress$7.8K
Diamond Set
Diamond Set · Royale High$4.1K

Geography

DAU · revenue share
United States
United States27% · rev 44%
Brazil
Brazil18% · rev 9%
Philippines
Philippines11% · rev 5%
United Kingdom
United Kingdom8% · rev 12%
Germany
Germany6% · rev 7%

By platform

Roblox
74%
Unity
18%
Steam
8%

Players by hour (UTC)

Know your audience

Which markets to localize, and when to ship events.

Per-country DAU and revenue, players by timezone and platform, language and new-vs-returning by region. It tells you where growth is coming from and which markets earn a localization pass.

Keep the game stable

Catch a bad build before it costs you retention.

Crashes grouped into signatures with a dead-letter capture, plus FPS histograms, so a bad release shows up as a spike you can fix, not a slow bleed in the retention chart.

Errors · grouped signatures

spike
NullRef · CartService.Buy1,204
Timeout · DataStore:GetAsync612
LuaError · Pathfind nil188

Dead-letter capture groups crashes by signature so you fix the cause, not the symptom.

Performance · FPS histogram

p50 · 58 fps
10 fps60 fps120 fps

Catch an FPS regression from a bad build before it tanks retention.

Operate the live game

Change the live game without shipping a build.

Flip config, run events and push remote commands to a running game, then validate the change with proper A/B, sticky deterministic assignment and real significance tests, so wins are measured, not guessed. Segments let you target it all by cohort.

Live config

no deploy
event_activetrue
xp_multiplier2.0
shop_bannersummer_sale

Remote command

$ rolearn run grant_currency --all --amount 500

Experiment · Starter price

significant
A · control6.1% conv
B · new price7.8% conv

+28% lift · p < 0.05 (2-prop z-test). Sticky, SHA1-deterministic assignment.

Benchmarks

Know exactly where you stand.

Compare any title to your own portfolio, the industry median, or named competitors, on the metrics funding and partnerships actually turn on.

D1 retention · percentile

Competitors
YouP88
Your portfolioP71
Industry medianP50

Also compare ARPDAU, CCU stability and genre exposure across 12 metrics.

Inbound brand interest

3 new
Sonic Speed Sim

AURELIA

fits Sonic Speed Sim

94% fit
Hot Wheels

NOVA SPORT

fits Hot Wheels

88% fit
Livetopia

KIRIN

fits Livetopia

81% fit
Brand partnerships

Deals matched on fit, not cold outreach.

Inbound brand interest matched to the games where the audience lines up, with an eMV figure their finance team trusts. No agency markup.

Set up in minutes. Scale to a warehouse.

Link games and mint keys in Experiences, then choose what to share. Higher tiers pipe raw events to your own warehouse.

Roblox

Demographics

Understand who actually plays and where you stand out.

  • Age breakdown
  • Gender breakdown
  • Country breakdown

Roblox

Demographics + Engagement

Everything in Demographics, plus the signals brands ask about first.

  • Daily & Monthly actives
  • Average session time
  • Total play time
  • Retention cohorts

Scale +

Raw data export

Pipe encrypted NDJSON of raw events straight into your own warehouse.

  • Encrypted S3 export
  • Nightly cursor
  • Your own BI stack

New game? A grounded CCU backfill seeds the dashboards with real history before your first live event, so day one is not an empty screen. A few cards (device-level, city geo, mid-funnel cart) show an honest placeholder until upgraded clients send those events.

Studio Workspace is an Enterprise surface. Talk to us about provisioning your team.

Bring one title. See the whole portfolio view.

A 20-minute walkthrough on your own games: health, retention, monetization, geography and the LiveOps you would run tomorrow.