A live command center for every game you ship.
Drop in one SDK across Roblox, Unity and Steamworks. Get health, retention, monetization, geography, reliability and A/B, per experience and across the whole portfolio, on one pane.

Sonic Speed Simulator
Overview · live
Studio health
A-
Players (DAU)
128.4K
▲ +12.6%Revenue (30d)
$61.2K
▲ +8.1%D1 retention
38%
▼ 1.4%Avg playtime
24m
▲ +3.0%0
event types auto-captured
0
engines, one SDK
0 min
signal refresh
0+
markets indexed
Drop it in once. Measure everywhere.
A drop-in client that auto-captures 17 event types the moment it ships. On Roblox the Studio plugin installs it live, no rebuild.
Roblox
LiveStudio plugin installs it live
Unity
Coming soonC# package
Steamworks
Coming soonC++ client
Auto-captured events
Know where to look, before you go looking.
Every experience opens on a Studio Health grade, four headline KPIs with deltas and sparklines, and an AI Insights strip that surfaces the signals worth acting on, backed by a derived alerts rail for the drops.
- AI Insights auto-surfaces where dwell, growth and money concentrate.
- Alerts rail flags revenue dips, retention slips, crash spikes and region risk.
- A live activity feed and player funnel sit on the same screen.
AI Insights
auto-surfaced
Malawi shows the highest dwell time, 41m avg
US leads monetization at 44% of revenue
Brazil DAU up 18% week over week
Alerts rail
Portfolio · 4 experiences
1 needs attention
Sonic Speed Simulator
128K DAU · $61.2K 30d

Hot Wheels Open World
44K DAU · $22.8K 30d

Barbie DreamHouse Tycoon
34K DAU · $18.4K 30d

Vans World 2.0
22K DAU · $7.1K 30d
Your whole catalog on one screen.
One rollup across every linked experience: health cards, top movers and the titles that need attention, so a multi-title studio triages the catalog in a glance instead of tab by tab.
Find exactly where you are losing players.
D1/D7/D30 cohorts show whether an update lifted return rate; the player funnel shows whether the leak is onboarding, day-2 return, or conversion. Both computed from plain session and purchase events.
Retention cohorts
Stickiness 22%Per-cohort deltas tell you whether an update actually lifted return rate.
Player funnel
from session eventsTells you whether the leak is onboarding, day-2 return, or conversion.
Know what is selling and who is paying.
Revenue, ARPPU and conversion with deltas, the player-to-payer funnel, whale concentration, first-purchase latency and repeat-buyer rate, plus top products by revenue with real names and icons, the toolkit for pricing and offer decisions.
Monetization
ARPPU +5.2%$61.2K
Revenue 30d
$7.46
ARPPU
6.4%
Conversion
Top products by revenue




Geography
DAU · revenue shareBy platform
Players by hour (UTC)
Which markets to localize, and when to ship events.
Per-country DAU and revenue, players by timezone and platform, language and new-vs-returning by region. It tells you where growth is coming from and which markets earn a localization pass.
Catch a bad build before it costs you retention.
Crashes grouped into signatures with a dead-letter capture, plus FPS histograms, so a bad release shows up as a spike you can fix, not a slow bleed in the retention chart.
Errors · grouped signatures
spikeDead-letter capture groups crashes by signature so you fix the cause, not the symptom.
Performance · FPS histogram
p50 · 58 fpsCatch an FPS regression from a bad build before it tanks retention.
Change the live game without shipping a build.
Flip config, run events and push remote commands to a running game, then validate the change with proper A/B, sticky deterministic assignment and real significance tests, so wins are measured, not guessed. Segments let you target it all by cohort.
Live config
no deployRemote command
Experiment · Starter price
significant+28% lift · p < 0.05 (2-prop z-test). Sticky, SHA1-deterministic assignment.
Know exactly where you stand.
Compare any title to your own portfolio, the industry median, or named competitors, on the metrics funding and partnerships actually turn on.
D1 retention · percentile
CompetitorsAlso compare ARPDAU, CCU stability and genre exposure across 12 metrics.
Inbound brand interest
3 new
AURELIA
fits Sonic Speed Sim

NOVA SPORT
fits Hot Wheels

KIRIN
fits Livetopia
Deals matched on fit, not cold outreach.
Inbound brand interest matched to the games where the audience lines up, with an eMV figure their finance team trusts. No agency markup.
Set up in minutes. Scale to a warehouse.
Link games and mint keys in Experiences, then choose what to share. Higher tiers pipe raw events to your own warehouse.
Roblox
Demographics
Understand who actually plays and where you stand out.
- Age breakdown
- Gender breakdown
- Country breakdown
Roblox
Demographics + Engagement
Everything in Demographics, plus the signals brands ask about first.
- Daily & Monthly actives
- Average session time
- Total play time
- Retention cohorts
Scale +
Raw data export
Pipe encrypted NDJSON of raw events straight into your own warehouse.
- Encrypted S3 export
- Nightly cursor
- Your own BI stack
New game? A grounded CCU backfill seeds the dashboards with real history before your first live event, so day one is not an empty screen. A few cards (device-level, city geo, mid-funnel cart) show an honest placeholder until upgraded clients send those events.
Studio Workspace is an Enterprise surface. Talk to us about provisioning your team.
Bring one title. See the whole portfolio view.
A 20-minute walkthrough on your own games: health, retention, monetization, geography and the LiveOps you would run tomorrow.
