We use cookies only to manage your session — no third-party tracking or advertising. Learn more in our Privacy Policy.

RoLearn

Unlock Pro features

Back to Simulator
Free Tool

How the Revenue Simulator actually works.

Model your Roblox game's revenue based on CCU, visits, and gamepass strategy. Estimate DevEx earnings before you build.

INPUT PARAMETERS

Set the scenario.

Dial in your expected CCU, total visits, number of gamepasses, average gamepass price, and genre. Each variable shifts the revenue estimate so you can test different strategies.

Parameters
CCU
2,500
Visits
500K
Gamepasses
4
Avg Price
249 R$
Genre
Simulator
REVENUE BREAKDOWN

See where money comes from.

The simulator breaks revenue into gamepass sales, premium payouts, and engagement-based earnings. Each stream shows its contribution so you understand what drives the total.

Revenue Breakdown
Gamepass Sales68%
Premium Payouts22%
Engagement10%
DEVEX ESTIMATE

From Robux to dollars.

Revenue is converted to a DevEx estimate at the current exchange rate. See projected monthly and annual earnings in USD — the number that matters for sustainability.

DevEx Estimate

$1,240

per month

$14,880

per year

Exchange rate: $0.0035/R$354,286 R$/mo
GENRE BENCHMARKS

Context matters.

Revenue estimates are calibrated against your selected genre. A Simulator with 1K CCU earns differently than an RPG with 1K CCU — the simulator accounts for genre-specific monetization patterns.

Genre Comparison

Revenue at 1K CCU by genre

Simulator
RPG
Horror

Common questions

Do I need a paid plan to use RoLearn's Revenue Simulator?

No, the Revenue Simulator is free. Plug in your numbers and see projected earnings in seconds, with no subscription required. You set expected CCU, total visits, number of gamepasses, average gamepass price, and genre, then read the estimate.

What revenue streams does the Roblox revenue simulator model?

Revenue is split into three streams: gamepass sales, premium payouts, and engagement-based earnings. Each stream shows its own contribution to the total, so you can see what actually drives your number. In the example breakdown, gamepasses account for 68%, premium payouts 22%, and engagement 10%.

How does the simulator convert Robux into real dollars?

Estimated Robux revenue is converted to a DevEx estimate at the current exchange rate, then shown as projected monthly and annual earnings in USD. The example uses a rate of $0.0035 per Robux, turning 354,286 R$/mo into roughly $1,240 per month or $14,880 per year.

Why does the genre I pick change my revenue estimate?

Estimates are calibrated to the genre you select, because monetization patterns differ by genre. A Simulator with 1K CCU earns differently than an RPG with the same 1K CCU. The comparison view stacks genres side by side at equal CCU so you can see the gap before committing to a direction.

Ready to estimate your revenue?

The Revenue Simulator is free. Plug in your numbers and see projected earnings in seconds.