What to do first
The campfire is the centre of everything. It burns down over time and is your safe place at night. Standing close to it also heals you. So your first job is fuel, and your second is a short look around nearby.
Guides suggest this order for early play:
- Collect wood and any other fuel near camp, and feed the fire.
- Search close buildings and chests for a sack, a flashlight and a weapon.
- Improve the crafting bench and make a map.
- Return to camp before dark, every time.
The fire and the Deer
Upgrading the campfire shows more of the map, so it is also how you progress. Logs help at the start but stop being worth much at higher levels. A guide from October 2026 says to switch to coal or fuel canisters by level 3, which may change.
The Deer is the creature that hunts at night. Guides agree that weapons do not hurt it, so do not try to fight it. A flashlight can stun it for a moment so you can get away. It will not enter the light of a lit fire. Guides say it is harmless on your first day, but if the fire goes out after that, it comes to your camp. Treat the fire as the rule that must never be broken.
Food and safe trips
You need to eat too, so cook food and keep an eye on your hunger. Before each trip, check that your fire will last until you get back. Carry enough food for the way home as well as the way out, and leave some room in your sack.
If you keep running out of food, a farm with cooking close by can save you from long searches. In a team, split jobs such as fuel, food and exploring. Everyone should still carry a light and some food. Keep a Bandage or Medkit, as these can revive a teammate who is down.
Rescuing the children
Four missing children are hidden around the forest, each in a place guarded by creatures such as wolves or bears. Rescuing them is a main goal, and each one shortens the number of days you must survive. It is not required, though, since a badge exists for reaching day 99 with no rescues.
Do not rush this. Go in daylight, ideally with a group, and bring a weapon with ammo, food, healing, a flashlight and a sack. A rescue only counts once you are back at camp with the child.
Common mistakes
- Trying to fight the Deer.
- Letting the fire die at night.
- Burning all your wood with nothing left to craft with.
- Exploring in several directions at once.
- Starting rescues without ammo or healing.
- Using all your medical items on small fights.
- Trusting sites that promise free Diamonds.
What to do next
Once your camp is steady, look at beds, farming and defences. Watch for cultist raids. When a warning appears, check your ammo, health and escape route. Use nearby buildings for cover, and remember no base is fully safe. Diamonds buy classes, which can make one role easier. Guides advise learning the basics before you spend them.
First-week checklist0 of 8 done
Common questions
Can you kill the Deer?
Guides say no. Weapons do nothing to it, so use your flashlight to get away and head back to the fire.
Do I have to rescue the children?
No. Rescues shorten your run, but a badge exists for reaching day 99 with none. Plan them for when you have supplies.
What happens if the campfire goes out?
You lose your safe place. Guides say that after the first day, the Deer will come to your camp.
Sources
- ObbyDesk: 99 Nights beginner guide
- Pixel Twelve: 99 Nights beginner guide
- Kakao: Campfire, rescues, food and defense
- Clip Dor: 99 Nights guide
Written by ROLearn from the sources above and last checked on November 7, 2026. We also read fan sites we do not link here, because they sell boosts or Robux or carry cheat tools. Roblox games change often, so if the game says something different, trust the game.



